A tactical board game of living fortresses. Raise your Citadel, guard your Artificer, and build Behemoths to push across the board. Hold the Nexus to win.
Three pieces and a prize
Every match starts the same way: each side picks one Citadel, one Artificer, and a pool of Creations. Everything else is decided on the board.
Nexus
- Citadel
- Your stronghold. It earns resources from every territory connected to it. If it's hit while your Artificer is home, you lose.
- Artificer
- Your builder. New Creations appear beside it. If it's struck in the field, it falls back to the Citadel.
- Creations
- Golems, Giants, Titans, Spires and Monuments, bought with resources. Each has a power value, a facing, and its own way of attacking.
- The Nexus
- The gold ring at the center. Start and end your turn there with your Artificer and a Creation, or move your Citadel onto it, and the match is yours.
How a turn plays
- Collect. Gain resource points from every territory connected to your Citadel.
- Build. Convert one territory, or spawn a Creation beside your Artificer or anything connected to your Citadel.
- Move and attack. Move one unit and attack with one unit, in either order. Each of your units can turn once to take aim; most can only hit what they face.
- End. Your opponent does the same.
When a unit is attacked, it's destroyed if its power is lower than the attacker's. Otherwise it may strike back.
Five kinds of territory
Every Citadel collects from each territory at its own rate, so the ground you convert decides how fast you build.
- GGalvanized
- BBaron
- SSubmerged
- WWasteland
- LLush
14 Citadels, 18 Artificers, 45 Creations
A few of the Creations you can field. Scroll sideways for more.

Leviathan
Titan, 15,000 power. May move three times.

Zeus
Cannon Golem, 12,000 power. Targets in every direction.

Goliath
Titan, 15,000 power. Must cross two zones when it moves.

Propogator
Stoic Giant. Gains 500 power for each connected Lush zone.

Radiance
Spire, 5,000 power. Raises the resource rates of adjacent Citadels.

Panzer
Brigade Golem, 4,000 power. Gains 2,000 power while attacking.

Grandjotun
Monument, 500 power. Every Giant gains 3,000 power.

Staticaster
Cannon Golem, 1,000 power. Turns conflict zones Galvanized after combat.

Fortificade
Shield Golem, 11,000 power. Deals no damage.

Brahmastra
Kamikaze Golem, 11,000 power. Turns conflict zones Baron.

Aggraleo
Sentry Giant, 4,000 power. Gains 4,000 power for each adjacent Giant.
Get Citadel
Citadel is in beta. The store opens here when the itch.io page launches.
Checkout runs through itch.io, which handles payment and sales tax for every country. After buying, you get a download link by email, and updates arrive on the same page.
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